J.E. van Stegeren MSc (Judith)


Engineering & Materials Science
Sentiment Analysis
Serious Games
Arts & Humanities
Text Generation
Video Games


van Stegeren, J., & Myśliwiec, J. (2021). Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation. In A. Fowler, J. Pirker, A. A. Canossa, A. A. Arya, & C. Harteveld (Eds.), FDG'21: The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (pp. 1). [3472595] Association for Computing Machinery (ACM). https://doi.org/10.1145/3472538.3472595
Steinrücke, J. , Mavromoustakos-Blom, P. , van Stegeren, J., Attema, Y., Bakkes, S. , de Groot, T., de Heer, J. , Heylen, D. , Hrynkiewicz, R. , de Jong, T. , Oortwijn, T., Spronck, P. , Theune, M. , & Veldkamp, B. (2021). Data2Game: Towards an Integrated Demonstrator. In T. Z. Ahram, & C. S. Falcão (Eds.), Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 (pp. 239-247). (Lecture Notes in Networks and Systems; Vol. 275). Springer. https://doi.org/10.1007/978-3-030-80091-8_28
van Stegeren, J. , & Theune, M. (2021). Fantastic strings and where to find them: The quest for high-quality video game text corpora. In Proceedings of the 12th Intelligent Narrative Technologies (INT) workshop (Vol. 2862). CEUR. http://ceur-ws.org/Vol-2862/paper19.pdf
Bergsma, T. , van Stegeren, J. , & Theune, M. (2020). Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim. In S. M. Lukin (Ed.), Proceedings of the LREC 2020 Workshop Games and Natural Language Processing (pp. 1-9). European Language Resources Association (ELRA). https://www.aclweb.org/anthology/2020.gamnlp-1.1/
Gatti, L. , & van Stegeren, J. (2020). Improving Pattern.nl sentiment analysis. Abstract from 30th Meeting on Computational Linguistics in The Netherlands, CLIN 2020, Utrecht, Netherlands.
van Stegeren, J. , & Theune, M. (2019). Remixing Headlines for Context-Appropriate Flavor Text. In Proceedings of the IEEE Conference On Games (COG) 2019 [8848050] IEEE. https://doi.org/10.1109/CIG.2019.8848050
van Stegeren, J. , & Theune, M. (2019). Narrative Generation in the Wild: Methods from NaNoGenMo. In F. Ferraro, T-H. K. Huang, S. Lukin, & M. Mitchell (Eds.), Storytelling: Proceedings of the Second Workshop, August 1, 2019, Florence Italy (pp. 65-74). Association for Computational Linguistics (ACL). https://www.aclweb.org/anthology/W19-34
van Stegeren, J. , & Theune, M. (2019). Churnalist: Fictional Headline Generation for Context-appropriate Flavor Text. In K. Grace, M. Cook, D. Ventura, & M. L. Maher (Eds.), Proceedings of the 10th International Conference on Computational Creativity (pp. 65-72). Association for Computational Creativity.



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