dr. J.M. Linssen (Jeroen)




Davison, D., Gorer, B., Kolkmeier, J., Linssen, J. M., Schadenberg, B. R., van de Vijver, B., ... Reidsma, D. (2017). Things that Make Robots Go HMMM : Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction. In K. P. Truong, & D. Reidsma (Eds.), Proceedings of eNTERFACE '16 (pp. 6-20). Enschede: Telematica Instituut / CTIT.
Theune, M., Wiltenburg, D., Bode, M., & Linssen, J. (2017). R3D3 in the Wild: Using A Robot for Turn Management in Multi-Party Interaction with a Virtual Human. In Proceedings of 1st Interaction with Agents and Robots 2017: Different Embodiments, Common Challenges: Workshop in conjunction with the 17th International Conference on Intelligent Virtual Agents
Linssen, J., Berkhoff, M., Bode, M., Rens, E., Theune, M., & Wiltenburg, D. (2017). You Can Leave Your Head On: Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo. In J. Beskow, C. Peters, G. Castellano, C. O'Sullivan, I. Leite, & S. Kopp (Eds.), Intelligent Virtual Agents: 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings (pp. 251-254). (Lecture Notes in Computer Science; Vol. 10498). Springer International. DOI: 10.1007/978-3-319-67401-8_33
Linssen, J., & Theune, M. (2017). R3D3: The Rolling Receptionist Robot with Double Dutch Dialogue. In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (pp. 189-190). Association for Computing Machinery (ACM). DOI: 10.1145/3029798.3038372
Bruijnes, M., Linssen, J. M., op den Akker, H. J. A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D. K. J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In F. D'Errico, I. Poggi, A. Vinciarelli, & L. Vincze (Eds.), Conflict and Multimodal Communication (pp. 317-347). (Computational Social Sciences). London: Springer Verlag. DOI: 10.1007/978-3-319-14081-0_16
Linssen, J. M., Theune, M., & de Groot, T. (2015). Improving social awareness through thought bubbles and flashbacks of virtual characters. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 250-259). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer. DOI: 10.1007/978-3-319-21996-7_25
Linssen, J. M., de Groot, T., & Theune, M. (2015). LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 283-286). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer Verlag. DOI: 10.1007/978-3-319-21996-7_30
van Oostendorp, H., van der Spek, E. D., & Linssen, J. M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI endorsed transactions on serious games, 14(2), e5:1-e5:8. DOI: 10.4108/sg.1.2.e5
Linssen, J. M., Theune, M., Bruijnes, M., & de Groot, T. (2014). Beyond simulations: serious games for training interpersonal skills in law enforcement. In Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014) (pp. 127). (European Social Simulation Association). Barcelona: Universitat Autonoma de Barcelona.



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