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dr. J.M. Linssen (Jeroen)

Expertises

Playing
Theory
Experiments
Interaction
Police
Politeness
Model
Police

Publicaties

Recente Artikelen
Bruijnes, M., Linssen, J. M., op den Akker, H. J. A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D. K. J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In F. D'Errico, I. Poggi, A. Vinciarelli, & L. Vincze (Eds.), Conflict and Multimodal Communication (pp. 317-347). (Computational Social Sciences). London: Springer Verlag. DOI: 10.1007/978-3-319-14081-0_16
Linssen, J. M., Theune, M., & de Groot, T. (2015). Improving social awareness through thought bubbles and flashbacks of virtual characters. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 250-259). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer. DOI: 10.1007/978-3-319-21996-7_25
Linssen, J. M., de Groot, T., & Theune, M. (2015). LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences. In W-P. Brinkman, J. Broekens, & D. K. J. Heylen (Eds.), Proceedings of the 15th International Conference on Intelligent Virtual Agents, IVA 2015 (pp. 283-286). (Lecture Notes in Computer Science; Vol. 9238). Berlin: Springer Verlag. DOI: 10.1007/978-3-319-21996-7_30
van Oostendorp, H., van der Spek, E. D., & Linssen, J. M. (2014). Adapting the Complexity Level of a Serious Game to the Proficiency of Players. EAI endorsed transactions on serious games, 14(2), e5:1-e5:8. DOI: 10.4108/sg.1.2.e5
Linssen, J. M., Theune, M., Bruijnes, M., & de Groot, T. (2014). Beyond simulations: serious games for training interpersonal skills in law enforcement. In Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014) (pp. 127). (European Social Simulation Association). Barcelona: Universitat Autonoma de Barcelona.
Hoek, M., Theune, M., & Linssen, J. M. (2014). Generating game narratives with focalization and flashbacks. In Proceedings of the AIIDE 2014 Workshop on Games and Natural Language Processing (pp. 9-14). Palo Alto, USA: AAAI Press.
ten Brinke, H., Linssen, J. M., & Theune, M. (2014). Hide and sneak: story generation with characters that perceive and assume. In Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014 (pp. 174-180). Palo Alto, USA: AAAI Press.
Linssen, J., & Theune, M. (2014). Meta-techniques for a social awareness learning game. In C. Busch (Ed.), Proceedings of the 8th European Conference on Games Based Learning, ECGBL 2014 (pp. 697-704). Reading, U.K.: Academic Conferences and Publishing International Limited.
Conci, M. (Ed.), Linssen, J. M., Dignum, V. (Ed.), Theune, M., Funk, M. (Ed.), & Heylen, D. K. J. (Ed.) (2013). Taking things at face value: how stance informs politeness of virtual agents. 71-82. Paper presented at Workshop on Computers As Social Actors, CASA 2013, .

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Universiteit Twente
Drienerlolaan 5
7522 NB Enschede

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Universiteit Twente
Postbus 217
7500 AE Enschede