Expertises

  • Computer Science

    • Evaluation
    • Serious Game
    • User
    • Models
    • Design
    • Records
  • Psychology

    • Behavior
    • Gaming

Organisaties

Publicaties

2023
Lifestyle Applications Dimensions Priorities and Features: The Social, Mental and Dynamic RequirementsIn Transfer, Diffusion and Adoption of Next-Generation Digital Technologies: IFIP WG 8.6 International Working Conference on Transfer and Diffusion of IT, TDIT 2023, Nagpur, India, December 15–16, 2023, Proceedings, Part III (pp. 434-444). Springer Nature (E-pub ahead of print/First online). Spil, T., Sundaram, D. & Groen, J.The Value of Games. Tilvawala, K., Myers, M., Spil, T. & Sundaram, D.Values-Based Transformative Games: From the Physical to the DigitalIn Proceedings of the 17th European Conference on Games Based Learning, ECGBL 2023 (pp. 683-692). Dechema e.V.. Tilvawala, K., Myers, M., Spil, T. & Sundaram, D.https://doi.org/10.34190/ecgbl.17.1.1724The Digital Future of Small and Medium Enterprises (SMEs). Spil, T., Mihoci, A., Effing, R. & Kijl, B.From Bad Habit to Good Habit. How to make lifestyle apps more effective?. Tavafchian, N., Spil, T. & Zancanara, M.Lifestyle game changeIn Proceedings of TheIRES International Conference: Wellington, New Zealand, 07th - 08th March, 2023 (pp. 24-29). Institute of Research Engineers and Scientists. Bos, A. & Spil, T.https://worldresearchlibrary.org/proceeding.php?pid=5703Introduction to the Minitrack on IT Adoption, Diffusion, and Evaluation in HealthcareIn Proceedings of the 54th Hawaii International Conference on System Sciences (pp. 2983-2984). Kapoor, A., Kamis, A., Spil, T. & Bozan, K.ECGBL PrefaceProceedings of the European Conference on Games-based Learning, 2023-October, x. Spil, T., Bruinsma, G. & Collou, L.
2022
Exploring user profiles for healthy gamificationIn 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), Article 9978578 (pp. 1-7). IEEE. Neut, L. v. d., Delden, R. v. & Spil, T.https://doi.org/10.1109/SEGAH54908.2022.9978578Pure Gamification: An Energy CaseIn Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 784-792). Academic Conferences International (ACI). van der Neut, L., Spil, T. & van Delden, R.https://doi.org/10.34190/ecgbl.16.1.683
2021
Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games modelInternational journal of information management, 58, Article 102202. Spil, T. A. M., Romijnders, V., Sundaram, D., Wickramasinghe, N. & Kijl, B.https://doi.org/10.1016/j.ijinfomgt.2020.102202MiniTrack: IT adoption, diffusion, and evaluation in healthcareIn Proceedings of the 54th Hawaii International Conference on System Sciences 2021 (pp. 3593-3594). University of Hawaii at Manoa. Kapoor, A., Kamis, A., Spil, T. & Bozan, K.https://doi.org/10.24251/HICSS.2021.436VR is very relevant 4 kids: Business modeling for virtual reality in healthcareIn Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021: a virtual conference hosted by the University of Brighton, UK, 23-24 September 2021 (pp. 544-552). Dechema e.V.. Merzaie, A., Spil, T., Franke, J. & Tabak, M.Supporting teachers adopting game-based learning in formal education: A systematic literature reviewIn Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021 (pp. 33-42). Dechema e.V.. Assaf, M., Spil, T. & Bruinsma, G.https://doi.org/10.34190/GBL.21.131
2020
Listen to your customers!: A study about content creation on social media to enhance customer engagementIn Re-imagining Diffusion and Adoption of Information Technology and Systems: A Continuing Conversation: IFIP WG 8.6 International Conference on Transfer and Diffusion of IT, TDIT 2020, Tiruchirappalli, India, December 18–19, 2020, Proceedings, Part II (pp. 352-370). Springer. Doek, A., Spil, T. & Effing, R.https://doi.org/10.1007/978-3-030-64861-9_31Facebook Marketing IntelligenceIn Proceedings of the 53rd Hawaii International Conference on System Sciences. AIS Electronic Library (AISeL). Groothuis, D., Spil, T. A. M. & Effing, R.https://doi.org/10.24251/HICSS.2020.312MiniTrack: IT adoption, diffusion, and evaluation in healthcareIn Proceedings of the 53rd Hawaii International Conference on System Sciences 2020 (pp. 3497). Kapoor, A., Kamis, A., Spil, T. & Bozan, K.https://doi.org/10.24251/HICSS.2020.429Facebook intelligence. Groothuis, D., Spil, T. & Effing, R.Supporting Teachers in Adopting Game-based Learning in Formal Education: A Systematic Literature ReviewIn Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020. Dechema e.V.. Assaf, M. H. A., Spil, T. & Bruinsma, G. W. J.
2019
Care 4 SupplyIn 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, Article 8882456. IEEE. Spil, T. A. M., Versluijs, W. & Vliegen, I.https://doi.org/10.1109/SeGAH.2019.8882456

Onderzoeksprofielen

Vakken collegejaar 2023/2024

Vakken in het huidig collegejaar worden toegevoegd op het moment dat zij definitief zijn in het Osiris systeem. Daarom kan het zijn dat de lijst nog niet compleet is voor het gehele collegejaar.

Vakken collegejaar 2022/2023

Adres

Universiteit Twente

Ravelijn (gebouwnr. 10), kamer 3420
Hallenweg 17
7522 NH Enschede

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Universiteit Twente

Ravelijn (gebouwnr. 10), kamer 3101
Hallenweg 17
7522 NH Enschede

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Organisaties

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