Expertises
Computer Science
- Evaluation
- Serious Game
- User
- Models
- Design
- Records
Psychology
- Behavior
- Gaming
Organisaties
Publicaties
Jump to: 2025 | 2024 | 2023 | 2022 | 2021
2025
The adoption and diffusion of the International Patient Summary (2025)In Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025 (pp. 3543-3550) (Proceedings of the Annual Hawaii International Conference on System Sciences). IEEE. Schippers, D., Spil, T., Stegwee, R., Folmer, E. & Donnelly, S.https://doi.org/10.24251/hicss.2025.425AI and Music: How do listeners and artists perceive it? An Empirical Study toward the Attitude of Humans to AI Music (2025)In Proceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025 (pp. 4086-4095) (Proceedings of the Annual Hawaii International Conference on System Sciences). IEEE. Iskandar, K. L., Spil, T. & Bukhsh, F.
2024
Reaching Student Engagement by Balancing Gamification and Challenges in Minor Serious Gaming (2024)In Proceedings of the 18th European Conference on Games Based Learning (pp. 766-771) (Proceedings of the European Conference on Games-based Learning; Vol. 18). Spil, T. & Hagenaars, P.https://doi.org/10.34190/ecgbl.18.1.2988Enhancing game-based learning in formal education using simplified game authoring tools: A design science research study (2024)[Thesis › PhD Thesis - Research UT, graduation UT]. University of Twente. Assaf, M. H. A.https://doi.org/10.3990/1.9789036561358Introduction to the Minitrack IT Adoption, Diffusion, and Evaluation in Healthcare (2024)Proceedings of the Annual Hawaii International Conference on System Sciences, 57, 3495-3496. Spil, T., Kamis, A. & Bozan, K.
2023
Lifestyle Applications Dimensions Priorities and Features: The Social, Mental and Dynamic Requirements (2023)In Transfer, Diffusion and Adoption of Next-Generation Digital Technologies: IFIP WG 8.6 International Working Conference on Transfer and Diffusion of IT, TDIT 2023, Nagpur, India, December 15–16, 2023, Proceedings, Part III (pp. 434-444) (IFIP Advances in Information and Communication Technology; Vol. 699). Springer. Spil, T., Sundaram, D. & Groen, J.https://doi.org/10.1007/978-3-031-50204-0_36The Value of Games (2023)[Contribution to conference › Paper] 17th European Conference on Games Based Learning, ECGBL 2023. Tilvawala, K., Myers, M., Spil, T. & Sundaram, D.Values-Based Transformative Games: From the Physical to the Digital (2023)In Proceedings of the 17th European Conference on Games Based Learning, ECGBL 2023 (pp. 683-692) (Proceedings of the European Conference on Games-based Learning; Vol. 2023-October). Dechema e.V.. Tilvawala, K., Myers, M., Spil, T. & Sundaram, D.https://doi.org/10.34190/ecgbl.17.1.1724From Bad Habit to Good Habit. How to make lifestyle apps more effective? (2023)[Contribution to conference › Paper] America's Conference of Information Systems, AMCIS 2023. Tavafchian, N., Spil, T. & Zancanara, M.The Digital Future of Small and Medium Enterprises (SMEs) (2023)[Contribution to conference › Paper] America's Conference of Information Systems, AMCIS 2023. Spil, T., Mihoci, A., Effing, R. & Kijl, B.Lifestyle game change (2023)In Proceedings of TheIRES International Conference: Wellington, New Zealand, 07th - 08th March, 2023 (pp. 24-29). Institute of Research Engineers and Scientists. Bos, A. & Spil, T.https://worldresearchlibrary.org/proceeding.php?pid=5703ECGBL Preface (2023)European Conference on Games Based Learning, 2023-October, x. Spil, T., Bruinsma, G. & Collou, L.Introduction to the Minitrack on IT Adoption, Diffusion, and Evaluation in Healthcare (2023)In Proceedings of the 54th Hawaii International Conference on System Sciences (pp. 2983-2984). Kapoor, A., Kamis, A., Spil, T. & Bozan, K.
2022
Exploring user profiles for healthy gamification (2022)In 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) (pp. 1-7). Article 9978578 (IEEE International Conference on Serious Games and Applications for Health (SeGAH); Vol. 2022). IEEE. Neut, L. v. d., Delden, R. v. & Spil, T.https://doi.org/10.1109/SEGAH54908.2022.9978578Pure Gamification: An Energy Case (2022)In Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 784-792) (Proceedings of the European Conference on Games-based Learning; Vol. 16). Academic Conferences International (ACI). van der Neut, L., Spil, T. & van Delden, R.https://doi.org/10.34190/ecgbl.16.1.683
2021
Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model (2021)International journal of information management, 58. Article 102202. Spil, T. A. M., Romijnders, V., Sundaram, D., Wickramasinghe, N. & Kijl, B.https://doi.org/10.1016/j.ijinfomgt.2020.102202
Onderzoeksprofielen
Vakken collegejaar 2025/2026
Vakken in het huidig collegejaar worden toegevoegd op het moment dat zij definitief zijn in het Osiris systeem. Daarom kan het zijn dat de lijst nog niet compleet is voor het gehele collegejaar.
- 192166200 - Capita Selecta I-Tech
- 192360501 - Digital Health
- 192399979 - Final Project BIT
- 193640999 - Internship BME
- 194100040 - Master Thesis BA
- 194100060 - Master Thesis IE&M
- 201300058 - Research Topics BIT
- 201300059 - Internship BIT
- 201500101 - Master Thesis Research Proposal
- 201500102 - Master Thesis Research Project
- 201500371 - Capita Selecta BIT
- 201900119 - Digital Strategy
- 201900194 - Research Topics I-Tech
- 201900234 - Internship I-Tech
- 202000434 - BSc Research Assignment
- 202001099 - Serious Gaming Project
- 202001100 - Serious Gaming Redesigned
- 202001486 - Capita Selecta EngD (tailored assignm.)
- 202001522 - Capita Selecta EngD (in-company tr.)
- 202300226 - Master Assignment HS
- 202400151 - Zorginformatiesystemen
- 202400190 - Stage 30EC
- 202400202 - BSc Opdracht GZW
Vakken collegejaar 2024/2025
- 192360501 - E-health Strategies
- 192399979 - Final Project BIT
- 193640999 - Internship BME
- 194100040 - Master Thesis BA
- 194100060 - Master Thesis IE&M
- 201300058 - Research Topics BIT
- 201300059 - Internship BIT
- 201500101 - Master Thesis Research Proposal
- 201500102 - Master Thesis Research Project
- 201500371 - Capita Selecta BIT
- 201800524 - Research Topics EIT
- 201900119 - Digital Strategy
- 201900194 - Research Topics I-Tech
- 201900234 - Internship I-Tech
- 202000434 - BSc Research Assignment
- 202001099 - Serious Gaming Project
- 202001100 - Serious Gaming Redesigned
- 202001486 - Capita Selecta EngD (tailored assignm.)
- 202001521 - Capita Selecta EngD (external course)
- 202001522 - Capita Selecta EngD (in-company tr.)
- 202300226 - Master Assignment HS
- 202300363 - Internship BIT - CS
- 202400151 - Zorginformatiesystemen
- 202400190 - Stage 30EC
- 202400202 - BSc Opdracht GZW
Adres

Universiteit Twente
Ravelijn (gebouwnr. 10), kamer 3101
Hallenweg 17
7522 NH Enschede
Universiteit Twente
Ravelijn 3101
Postbus 217
7500 AE Enschede