prof.dr. A.J.M. de Jong (Ton)



Learning Environment


Efstathiou, C., Hovardas, T., Xenofontos, N. A., Zacharia, Z. C., de Jong, T. A. J. M., Anjewierden, A., & van Riesen, S. A. N. (2018). Providing guidance in virtual lab experimentation: the case of an experiment design tool. Educational technology research and development. DOI: 10.1007/s11423-018-9576-z
Sergis, S., Sampson, D. G., Rodríguez-Triana, M. J., Gillet, D., Pelliccione, L., & de Jong, T. (2017). Using educational data from teaching and learning to inform teachers' reflective educational design in inquiry-based STEM education. Computers in human behavior. DOI: 10.1016/j.chb.2017.12.014
Siiman, L. A., Pedaste, M., Mäeots, M., Leijen, Ä., Rannikmäe, M., Zacharia, Z. C., & de Jong, A. J. M. (2017). Design and Evaluation of a Smart Device Science Lesson to Improve Students’ Inquiry Skills. In H. Xie, E. Popescu, G. Hancke, & B. Fernández Manjón (Eds.), Advances in Web-Based Learning – ICWL 2017: 16th International Conference, Cape Town, South Africa, September 20-22, 2017, Proceedings (pp. 23-32). (Lecture Notes in Computer Science; Vol. 10473). Springer International Publishing Switzerland. DOI: 10.1007/978-3-319-66733-1_3
Vandercruysse, S., Ter Vrugte, J., de Jong, T., Wouters, P., van Oostendorp, H., Verschaffel, L., & Elen, J. (2017). Content integration as a factor in math-game effectiveness. Educational technology research and development, 65(5), 1345-1368. DOI: 10.1007/s11423-017-9530-5
Gillet, D., Rodríguez-Triana, M. J., De Jong, T., Bollen, L., & Dikke, D. (2017). Cloud ecosystem for supporting inquiry learning with online labs: Creation, personalization, and exploitation. In Proceedings of 2017 4th Experiment at International Conference: Online Experimentation, exp.at 2017 (pp. 208-213). [7984406] Institute of Electrical and Electronics Engineers. DOI: 10.1109/EXPAT.2017.7984406
Wouters, P., van Oostendorp, H., ter Vrugte, J., Vandercruysse, S., de Jong, A. J. M., & Elen, J. (2017). The effect of surprising events in a serious game on learning mathematics. British journal of educational technology, 48(3), 860-877. DOI: 10.1111/bjet.12458
ter Vrugte, J., de Jong, A. J. M., Vandercruysse, S., Wouters, P., van Oostendorp, H., & Elen, J. (2017). Computer game-based mathematics education: Embedded faded worked examples facilitate knowledge acquisition. Learning and instruction, 50, 44-53. DOI: 10.1016/j.learninstruc.2016.11.007

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Universiteit Twente
Faculteit Behavioural, Management and Social Sciences
Cubicus (gebouwnr. 41), kamer B228
De Zul 10
7522NJ  Enschede

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Universiteit Twente
Faculteit Behavioural, Management and Social Sciences
Cubicus  B228
Postbus 217
7500 AE Enschede