Expertises

  • Computer Science

    • Serious Game
    • Design
  • Psychology

    • Research
    • Behavior
    • Resources
    • Tools
    • Humans
  • Social Sciences

    • Simulation

Organisaties

Publicaties

2023
ECGBL PrefaceProceedings of the European Conference on Games-based Learning, 2023-October, x. Spil, T., Bruinsma, G. & Collou, L.
2022
Performance Enhancement of Formula One Drivers with the Use of Group Driven LearningIn Proceedings of the 12th International Conference on Simulation and Modeling Methodologies, Technologies and Applications (pp. 260-270). SCITEPRESS. Moghaddar, A., Bukhsh, F. A. & Bruinsma, G. W. J.https://doi.org/10.5220/0000163300003274A Serious Game on Shaping Employee Behavior for the Digital Transformation: Design Considerations for a Serious Game on using HR to Shape Employee Behavior for the Digital TransformationIn Proceedings of the 16th European Conference on Games Based Learning, ECGBL 2022 (pp. 164-171). Dechema e.V.. Collou, L. & Bruinsma, G.https://doi.org/10.34190/ecgbl.16.1.604
2021
BITInLine: A serious game to enhance business information technology and strategy alignmentIn Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021 (pp. 141-150). Dechema e.V.. Collou, L., Bruinsma, G. & Iacob, M. E.https://doi.org/10.34190/GBL.21.032Supporting teachers adopting game-based learning in formal education: A systematic literature reviewIn Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021 (pp. 33-42). Dechema e.V.. Assaf, M., Spil, T. & Bruinsma, G.https://doi.org/10.34190/GBL.21.131
2020
2019

Onderzoeksprofielen

Vakken collegejaar 2023/2024

Vakken in het huidig collegejaar worden toegevoegd op het moment dat zij definitief zijn in het Osiris systeem. Daarom kan het zijn dat de lijst nog niet compleet is voor het gehele collegejaar.

Vakken collegejaar 2022/2023

Organisaties

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