Expertises
Computer Science
- Decision-Making
- Information Literacy
- Serious Game
- Dashboards
- Learning Experiences
- Social Comparison
Psychology
- Decision Making
- Assessment
Organisaties
Publicaties
2024
Does giving students feedback on their concept maps through an on-screen avatar or a humanoid robot make a difference? (E-pub ahead of print/First online). Sisman, B., Steinrücke, J. & Jong, T. d.https://doi.org/10.1007/s12369-024-01144-y
2023
The effect of self-reflection on information usage and information literacy in a digital serious game, Article 100133. Steinrücke, J., Veldkamp, B. P. & Jong, T. d.https://doi.org/10.1016/j.caeo.2023.100133
2021
Digital game-based learning in crisis management decision-making: Unobtrusive assessment measures and intervention evaluation. University of Twente. Steinrücke, J.https://doi.org/10.3990/1.9789036551946Data2Game: Towards an Integrated DemonstratorIn Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021 (pp. 239-247). Springer. Steinrücke, J., Mavromoustakos-Blom, P., van Stegeren, J., Attema, Y., Bakkes, S., de Groot, T., de Heer, J., Heylen, D., Hrynkiewicz, R., de Jong, T., Oortwijn, T., Spronck, P., Theune, M. & Veldkamp, B.https://doi.org/10.1007/978-3-030-80091-8_28
2020
Information Literacy Skills Assessment in Digital Crisis Management Training for the Safety Domain: Developing an Unobtrusive Method, Article 140. Steinrücke, J., Veldkamp, B. P. & de Jong, T.https://doi.org/10.3389/feduc.2020.00140
2019
Determining the effect of stress on analytical skills performance in digital decision games towards an unobtrusive measure of experienced stress in gameplay scenarios, 144-155. Steinrücke, J., Veldkamp, B. P. & De Jong, T.https://doi.org/10.1016/j.chb.2019.05.014
Onderzoeksprofielen
Vakken collegejaar 2023/2024
Vakken in het huidig collegejaar worden toegevoegd op het moment dat zij definitief zijn in het Osiris systeem. Daarom kan het zijn dat de lijst nog niet compleet is voor het gehele collegejaar.
Vakken collegejaar 2022/2023
- 201200036 - Final Project EST
- 202000263 - Research Studio
- 202000346 - Research and Teaching Skills
- 202000347 - Instructional Design Project
- 202000373 - Bachelorthesis LS
- 202000379 - Bachelorthesis RMMD
- 202001459 - Semester 3 – Knowledge at the Frontiers
- 202001479 - S3: Math: Elements of Statistics
- 202200364 - Bachelorthesis EP
Lopende projecten
Adres
![](/.uc/i327a8e9f010325e6110086dbf4036fbfbde28f47809a0801e3bc0268018041/cubicus.png)
Universiteit Twente
Cubicus B320
Postbus 217
7500 AE Enschede