Welkom...

dr.ir. R.W. van Delden (Robby)

Universitair docent

Over mij

Ik ben een onderzoeker bij de Human Media Interaction (HMI) groep van de Universiteit van Twente. Ik heb een MSc degree in HMI behaald en een MSC in Industrieel Ontwerpen (Emerging Technology Design track), en een PhD op basis van mijn werk naar (Steering) Interactive Play Behavior. Ik focus mijn onderzoek op interactief spelen met het bewegen van het lichaam en het gedurende hiervan toepassen van overredende/overtuigende technologie. Dit doen we voor verscheidende toepassingsgebieden, variërend van het stimuleren om meer te bewegen, tot het transformeren van sociale interactie, bijvoorbeeld voor kinderen maar ook voor ouderen.

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Dementia
Design
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Health
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Publicaties

Recent
van Delden, R., Klaassen, R., Meireles Ferreira Cabrita, A. M., Tabak, M., Heylen, D. K. J., & Thio, B. (2018). Play In Public Spaces As Part Of Persuasive Systems (PIPSAPOPS) Keep It Simple.. Poster session presented at 13th International Conference on Persuasive Technology, PERSUASIVE 2018, Waterloo, Canada.
Aakster, Y., van Delden, R., & Lentelink, S. (2018). Lost puppy: Towards a playful intervention for wandering dementia patients. In A. D. Cheok, M. Inami, & T. Romao (Eds.), Advances in Computer Entertainment Technology: 14th International Conference, ACE 2017, Proceedings (pp. 84-102). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10714 LNCS). Springer Verlag. DOI: 10.1007/978-3-319-76270-8_7
Bruijnes, M., van Delden, R., & Vroon, J. H. (2017). Telepresence Robots in the Wide Wild World. Paper presented at 3rd Workshop on Ethical Encounters in HCI, Denver, United States.
van Delden, R., Moreno, A., Poppe, R., Reidsma, D., & Heylen, D. (2017). A Thing of Beauty: Steering Behavior in an Interactive Playground. In CHI'17: Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, May 6-11, 2017, Denver, CO, USA (pp. 2462-2472). New York, NY: Association for Computing Machinery. DOI: 10.1145/3025453.3025816
Klaassen, R., Van Delden, R., Cabrita, M., & Tabak, M. (2017). AIRPlay: Towards a 'breathgiving' approach. In P. Tikka, R. Klaassen, P. Karppinen, R. de Vries, R. van Delden, H. Oinas-Kukkonen, L. van Gemert-Pijnen, ... D. Heylen (Eds.), BCSS 2017: Proceedings of the Fifth International Workshop on Behavior Change Support Systems (pp. 38-45). (CEUR Workshop Proceedings; Vol. 1822).
van Delden, R. W., & Bruijnes, M. (2017). Telepresence Robots in Daily Life - Technical Report. (CTIT technical report series; No. TR-CTIT-17-03). Enschede: Centre for Telematics and Information Technology (CTIT).
van Delden, R. W., Gerritsen, S., Reidsma, D., & Heylen, D. K. J. (2016). Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In R. Poppe, J-J. Meyer, R. Veltkamp, & M. Destani (Eds.), Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016) (pp. 124-135). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 178). Springer. DOI: 10.1007/978-3-319-49616-0_12
van Delden, R. W., Janssen, J., ter Stal, S., Deenik, W., Meijer, W., Reidsma, D., & Heylen, D. K. J. (2016). Personalization of Gait Rehabilitation Games on a Pressure Sensitive Interactive LED Floor. In R. Orji, M. Reisinger, M. Busch, A. Dijkstra, A. Stibe, & M. Tscheligi (Eds.), Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016) (pp. 60-73). (CEUR workshop proceedings; Vol. 1582). Montréal, Quebec, Canada: McGill University.
Moreno Celleri, A. M., van Delden, R. W., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2015). Augmenting traditional playground games to enhance game experience. In Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) (pp. -). USA: IEEE Computer Society. DOI: 10.4108/icst.intetain.2015.259399
Poppe, R. W., van Delden, R. W., Moreno Celleri, A. M., & Reidsma, D. (2014). Interactive Playgrounds for Children. In A. Nijholt, & A. Nijholt (Eds.), Playful User Interfaces (pp. 99-118). (Gaming Media and Social Effects). Berlin: Springer Verlag. DOI: 10.1007/978-981-4560-96-2_5
van Delden, R. W., Moreno Celleri, A. M., Poppe, R. W., Reidsma, D., & Heylen, D. K. J. (2014). Steering Gameplay Behavior in the Interactive Tag Playground. In E. Aarts, B. de Ruyter, P. Markopoulos, E. van Loenen, R. Wichert, B. Schouten, J. Terken, R. van Kranenburg, E. den Ouden, ... G. O'Hare (Eds.), Proceedings of the European Conference on Ambient Intelligence, AmI 2014, Revised Selected Papers (pp. 145-157). (Lecture Notes in Computer Science; Vol. 8850). Switzerland: Springer International Publishing. DOI: 10.1007/978-3-319-14112-1
van Delden, R. W., Reidsma, D., van Oorsouw, W., Poppe, R. W., van der Vos, P., Lohmeijer, A., ... Heylen, D. K. J. (2014). Towards an Interactive Leisure Activity for People with PIMD. In K. Miesenberger, D. Fels, D. Archambault, P. Peňáz, & W. Zagler (Eds.), Proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014 (pp. 276-282). (Lecture Notes in Computer Science; Vol. 8547). Switzerland: Springer International Publishing. DOI: 10.1007/978-3-319-08596-8_44
van Delden, R. W., Moreno Celleri, A. M., Ramos, C., Carrasco, G., Reidsma, D., & Poppe, R. W. (2014). Hang in There: A Novel Body-Centric Interactive Playground. In Y. Rybarczyk, T. Cardoso, J. Rosas, & L. M. Camarinha-Matos (Eds.), Innovative and Creative Developments in Multimodal Interaction Systems (pp. 160-178). (IFIP Advances in Information and Communication Technology; Vol. 425). London: Springer Verlag. DOI: 10.1007/978-3-642-55143-7_7
Beelen, T., Blaauboer, R., Bovenmars, N., Loos, B., Zielonka, L., van Delden, R., ... Reidsma, D. (2013). The art of tug of war: investigating the influence of remote touch on social presence in a distributed rope pulling game. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 246-257). (Lecture Notes in Computer Science; Vol. 8253). Berlin: Springer. DOI: 10.1007/978-3-319-03161-3_17
van Delden, R., & Reidsma, D. (2013). Meaning in life as a source of entertainment. In D. Reidsma, H. Katayose, & A. Nijholt (Eds.), Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings (pp. 403-414). (Lecture Notes in Computer Science; Vol. 8253). Berlin: Springer. DOI: 10.1007/978-3-319-03161-3_30

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Universiteit Twente
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7522 NB Enschede

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Universiteit Twente
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