Expertises

  • Computer Science

    • Evaluation
    • Serious Game
    • videogame
    • Case Study
    • User
    • Active Video Game
    • Design
    • Educational Program

Organisaties

Publicaties

2024

Greening container terminals through optimization: a systematic review on recent advances (2024)Current opinion in environmental sustainability, 71. Article 101490. Lalla-Ruiz, E., López-Plata, I., Expósito-Izquierdo, C., Barrios-Fleitas, Y. & González-Ramírez, R. G.https://doi.org/10.1016/j.cosust.2024.101490Team Effectiveness Data: A Bibliometric Analysis 1992-2022 (2024)[Dataset Types › Dataset]. Zenodo. Barrios Fleitas, Y. d. C., Hoogeboom, M. A. M. G., Eysink, T. & Rensink, A.https://doi.org/10.5281/zenodo.12082528Unplugged Versus Plugged Gamification – A Comparative Study in Higher Education on Engagement, Motivation and Teachers’ Perception (2024)In Proceedings of TEEM 2023: The Eleventh International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 93-102). Association for Computing Machinery. Ho, P. H., Barrios-Fleitas, Y. & González-González, C.https://doi.org/10.1007/978-981-97-1814-6_9

2022

Application of NLP on student's Discord messages for automatic Belbin role identification (2022)In 2022 International Conference on Frontiers of Information Technology (FIT) (pp. 302-307). Article 10043095. IEEE. Dichev, K., Bukhsh, F. & Barrios-Fleitas, Y.https://doi.org/10.1109/FIT57066.2022.00062Using Exergames to Promote Healthy Habits in Schools (2022)In Advanced Virtual Enviroments and Education (pp. 134-146) (Communications in Computer and Information Science; Vol. 1425). Springer. Gómez del Río, N., González-González, C. S., Barrios Fleitas, Y., Toledo-Delgado, P. A., García-Peñalvo, F. J. & Moreira, F.https://doi.org/10.1007/978-3-031-07018-1_11

Onderzoeksprofielen

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