Expertises
Computer Science
- Evaluation
- Serious Game
- videogame
- Case Study
- User
- Active Video Game
Psychology
- Team Member
Social Sciences
- Massive Open Online Course
Organisaties
Publicaties
2026
2025
Using generative ai to track emotional cues and identify team development stages in student projects (2025)In 2025 IEEE Digital Education and MOOCS Conference (DEMOcon). IEEE. Barrios-Fleitas, Y., Lasconi, G., González González, C. S. & Rensink, A.https://doi.org/10.1109/DEMOcon65705.2025.11282893When should we meet?: automating team formation for synchronous projects in online education (2025)In 2025 IEEE Digital Education and MOOCS Conference (DEMOcon). IEEE. Barrios-Fleitas, Y. & Lalla-Ruiz, E.https://doi.org/10.1109/DEMOcon65705.2025.11282894
2024
Greening container terminals through optimization: a systematic review on recent advances (2024)Current opinion in environmental sustainability, 71. Article 101490. Lalla-Ruiz, E., López-Plata, I., Expósito-Izquierdo, C., Barrios-Fleitas, Y. & González-Ramírez, R. G.https://doi.org/10.1016/j.cosust.2024.101490Team Effectiveness Data: A Bibliometric Analysis 1992-2022 (2024)[Dataset Types › Dataset]. Zenodo. Barrios Fleitas, Y. d. C., Hoogeboom, M. A. M. G., Eysink, T. & Rensink, A.https://doi.org/10.5281/zenodo.12082528Unplugged Versus Plugged Gamification – A Comparative Study in Higher Education on Engagement, Motivation and Teachers’ Perception (2024)In Proceedings of TEEM 2023: The Eleventh International Conference on Technological Ecosystems for Enhancing Multiculturality (pp. 93-102). Association for Computing Machinery. Ho, P. H., Barrios-Fleitas, Y. & González-González, C.https://doi.org/10.1007/978-981-97-1814-6_9
2022
Application of NLP on student's Discord messages for automatic Belbin role identification (2022)In 2022 International Conference on Frontiers of Information Technology (FIT) (pp. 302-307). Article 10043095. IEEE. Dichev, K., Bukhsh, F. & Barrios-Fleitas, Y.https://doi.org/10.1109/FIT57066.2022.00062Using Exergames to Promote Healthy Habits in Schools (2022)In Advanced Virtual Enviroments and Education (pp. 134-146) (Communications in Computer and Information Science; Vol. 1425). Springer. Gómez del Río, N., González-González, C. S., Barrios Fleitas, Y., Toledo-Delgado, P. A., García-Peñalvo, F. J. & Moreira, F.https://doi.org/10.1007/978-3-031-07018-1_11
Onderzoeksprofielen
Voltooide projecten

4TU.NIRICT - Diversity, Equity & Inclusion Funding Scheme

EDHospi – Project to support education in hospital schools.

ProViTao – Active Videogames Program for Childhood Obesity Treatment.
Adres

Universiteit Twente
Citadel (gebouwnr. 09), kamer H239
Hallenweg 15
7522 NH Enschede
Universiteit Twente
Citadel H239
Postbus 217
7500 AE Enschede